![]() supressRaidIcons boolean - Whether Target marker expressions like should not be rendered with C_ChatInfo. hideSenderInLetterbox boolean - Whether this chat message is meant to show in the CinematicFrame only. isMobile boolean - If the sender is using the Blizzard Mobile app. Can be passed to PlayerLocation:CreateFromChatLineID() 12. ![]() lineID number - Unique chat lineID for differentiating/reporting chat messages. channelBaseName string - Channel name without the number, e.g. channelIndex number - Channel index, this usually is related to the order in which you joined each channel. 1 for General, 2 for Trade and 22 for LocalDefense. zoneChannelID number - The static ID of the zone channel, e.g. specialFlags string - User flags if applicable, possible values are: "GM", "DEV", "AFK", "DND", "COM" 7. ![]() playerName2 string - The target name when there are two users involved, otherwise the same as playerName or an empty string. channelName string - Channel name with channelIndex, e.g. languageName string - Localized name of the language if applicable, e.g. languageName string - Localized name of the language if applicable, e.g. playerName string - Name of the user that initiated the chat message. playerName string - Name of the user that initiated the chat message. Sticking to the proper chats increases the chances your messages will be noticed and replied to, so is especially important for Trade chat in a lot of cases.Fires when a player speaks in /raid chat.ĬHAT_MSG_RAID: text, playerName, languageName, channelName, playerName2, specialFlags, zoneChannelID, channelIndex, channelBaseName, languageID, lineID, guid, bnSenderID, isMobile, isSubtitle, hideSenderInLetterbox, supressRaidIconsĬHAT_MSG_CHANNEL in /etrace 1. Also works if you type r (no /) outside of the chatbox.Īlmost all of these will be used by players regularly for various uses, with /ra and /rw being somewhat by default the rarest (but no less important). r: Replies to Whispers sent by other players. w, /whisper, /t, and /tell are all the same channel, and a player’s name must follow all and then the message to work properly. rw: Puts a message front and center during a Raid for easy communication of very important commands and directions. VOILA, YOURE READY TO TALK TO YOUR PARTY/RAIDS. Make sure you set your Output Device as the device youd like to hear your voice chat through, and Microphone Device as your microphone youd like use. like /g, but specifically only seen by Guild Officers. Under Push to Talk Key, assign a key youre like to assign it to. g: The Guild channel, only transmits the message to Guild members. Great for hawking wares in market squares, or shouting at the opposing faction. It colors the text a bright red for easier visibility. Disable loot warnings - Hide the warnings that appear when you choose a. Heard by everyone within 300 yards of you. Universal group color - Make raid chat text the same color as party chat text. Only heard by people very close by (25 yards or less). Seen by everyone in the world Zone you’re in, with the same parameters as the General channel. 4: The Looking for Group (party) channel. Can be used by players to give similar warnings. Will send automatic alerts if a player from an opposing faction is invading your current area (if they’ve killed an NPC guard usually). Typically used for alerts in a specific area. Seen by everyone in a zone, similar to General, but is usually only available in cities and is used exclusively for trades. 1: The General channel, seen by everyone in the current world Zone you’re in (Ex. World of Warcraft Classic: Chat Channels and their uses There are a whopping 14 different chat channels, each accessed by using the / key and command of some sort in the chat window. That’s why it’s so weird that the game never really explains how all the different chat channels work besides the basics. World of Warcraft Classic is a game where the community is highly valuable no player can make it alone, and communication is key.
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